![]() ![]() "The first goal was to create audio for everyone, not just VR users or sound bar owners or headphone users. ![]() So it might take Sony some time after the PS5 has launched to deliver 3D audio outside of dedicated audio kit. But as mentioned, current TV and audio hardware won’t be optimised for 3D audio. Having this tech baked into the PS5 means the Tempest Engine will aim to deliver 3D audio through the PS5, not just leave it up to certain sound systems or headsets. While this list is good for now, it's slightly annoying that 3D audio doesn't sound like it will be in every PS5 game. PS5 3D audio gamesĪ PlayStation blog post listed the following games, "and many others," will support 3D audio. But when the PS5 launches, predicted to be November time, the only likely way to get access to 3D audio in all its glory is through the Pulse 3D wireless headset. We can expect other Sony devices, such as its Bravia TV range and home cinema systems to come with Tempest Engine compatibility. We just got some good news, though: PlayStation's Isabelle Tomatis posted a blog stating that "On the PS5, you’ll be able to experience 3D Audio with the headphones that many of you already own." That’s Sony's official PS5 gaming headphones that are “fine-tuned” for 3D audio. But to get the best out of it it looks like you’ll need a Pulse 3D wireless headset. Given that 3D audio on the PS5 will use the Tempest Engine, it’s likely that dedicated hardware will be needed to tap into it, much like Dolby Atmos certified hardware is needed to get the most out of its audio capabilities.Ĭerny has said the PS5 will be able to deliver 3D sound through your TV’s audio setup. "But with 3D audio with good locality, the idea is you know the enemy is precisely there. "Back in the day if you played the game using the TV speakers, you could tell that there was one last enemy growling and hunting you down, but it was difficult to tell quite where that enemy was," said Mark Cerny, Sony’s PS5 lead system architect. But 3D audio will use object-based spatial sound tech to deliver an even wider soundscape, and one that will beat audio tech on the previous PlayStation consoles. We’ve seen tech like this in the PlayStation VR headset, which came with tech capable of simulating sound coming from 50 sources. And the same could be said when it comes to hearing footsteps go past you or stomp around in a room above you. So you can imagine moving closer to a dripping tap and hearing the noise of water droplets splashing intensify as you get nearer. ![]()
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